So I chatted with Rufio and he noted the league settings just copy over from the prior year. We haven't really reviewed them in a long time to see if they make sense or not. I think a few things should be changed, so I'm going to list what I think should be changed and if enough people agree then we can get some things changed. Feel free to bring up more points as well. Remember we want to get this stuff hammered out, well hopefully before the upcoming draft on thursdays.
#1 Defensive Stat, Int +4, Fumble Recover +1Concerns: 4 points is too high and a turn over is a turn over, I think a fumble recovery should count as much as an interception.
Suggesting: Int +2, Fumble Recover +2
#2 Missed PAT is -2 pointsConcerns: Ok, lets say a PAT is blocked, that is +2 for the defense, -2 for the offense and the offense doesn't get the +1 from making the PAT. So that is a 5 point swing... on a PAT, seems like overkill. I think if you miss a PAT you miss out on the point you do not get, don't really see a need for further penalization.
Suggesting: Missed PAT is 0 points.
#3 Offensive Stat: QB Sack of -.5Concern: Sack is not always the QBs fault, and the QB will be losing points from the -rushing yards he receives from being sacked. Not really sure this extra punishment is needed for the poor sap that has a QB getting his butt kicked any given Sunday.
Solution: Offensively a QB receives 0 points for being sacked instead of -.5
#4 Field GoalsFew people mentioned this, not a big deal, but I'll put it up here since two people thought it was weird.
Field Goals:
00-19 +2 (less then a field goal? a bit weird)
20-29 +3
30-39 +4
40-49 +5
50+ +6 (TD a bit much, 50+ is not as uncommon as it used to be).
Missed Fields we subtract points.
Suggestion:
00-19 +3
20-29 +3
30-39 +3
40-49 +4
50+ +5
Missed Fields are 0, you don't get points for missing, but you don't get penalized either.
#5 QB ScoringWhen I asked about our QB settings, it was noted we didn't want people to score too many points with their QBs, however I think our current system makes the rich get richer and the poor get poorer. The current settings boosts and gives more points for a good day, and penalizes you more for a bad day.
This is hard to explain, so here is an example:
(Our current Settings)
+1 50 yards, +6 TD, +.5 Completion, -.2 Passing Attempt, -2 Ints
QB1: 4TDs, 0INTs, 300+yards, 32/50 (64%) = (24-0+6+19.2-10 = 39.2)
QB2: 1TDs, 2INTs, 150+yards, 18/40 (45%) = (6-4+3+10.8-8 = 7.

(Yahoo's Default Settings)
+1 25 yards, +4 TD, -1 Ints
QB1: 4TDs, 0INTs, 300+yards, 32/50 (64%) = (16-0+12 = 28)
QB2: 1TDs, 2INTs, 150+yards, 18/40 (45%) = (4-2+6 =

(Another Alternative Setting Leagues often use)
+1 25 yards, +6 TD, -2 Ints
QB1: 4TDs, 0INTs, 300+yards, 32/50 (64%) = (24-0+12 = 36)
QB2: 1TDs, 2INTs, 150+yards, 18/40 (45%) = (6-4+6 =

-- As you can see our current system gives the most points for a good day, and gives the least for a bad day. Adding in sacks since we decrement and yahoo default doesn't, also would make the disparity between good day and bad day grow even more.
Thank you for reviewing this, figured a good time is to do it before our draft if possible. I'll reply with my votes below this post...