Author Topic: FFL 09 Settings  (Read 1268 times)

Leebowski

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FFL 09 Settings
« on: August 31, 2009, 03:09:37 pm »
So I chatted with Rufio and he noted the league settings just copy over from the prior year.  We haven't really reviewed them in a long time to see if they make sense or not.  I think a few things should be changed, so I'm going to list what I think should be changed and if enough people agree then we can get some things changed.  Feel free to bring up more points as well.  Remember we want to get this stuff hammered out, well hopefully before the upcoming draft on thursdays.

#1 Defensive Stat, Int +4, Fumble Recover +1
Concerns: 4 points is too high and a turn over is a turn over, I think a fumble recovery should count as much as an interception.
Suggesting: Int +2, Fumble Recover +2

#2 Missed PAT is -2 points
Concerns: Ok, lets say a PAT is blocked, that is +2 for the defense, -2 for the offense and the offense doesn't get the +1 from making the PAT.  So that is a 5 point swing... on a PAT, seems like overkill.  I think if you miss a PAT you miss out on the point you do not get, don't really see a need for further penalization.
Suggesting: Missed PAT is 0 points.

#3 Offensive Stat: QB Sack of -.5
Concern: Sack is not always the QBs fault, and the QB will be losing points from the -rushing yards he receives from being sacked.  Not really sure this extra punishment is needed for the poor sap that has a QB getting his butt kicked any given Sunday.
Solution: Offensively a QB receives 0 points for being sacked instead of -.5

#4 Field Goals
Few people mentioned this, not a big deal, but I'll put it up here since two people thought it was weird.
Field Goals:
00-19 +2  (less then a field goal? a bit weird)
20-29 +3
30-39 +4
40-49 +5
50+    +6 (TD a bit much, 50+ is not as uncommon as it used to be).
Missed Fields we subtract points.

Suggestion:
00-19 +3
20-29 +3
30-39 +3
40-49 +4
50+    +5
Missed Fields are 0, you don't get points for missing, but you don't get penalized either.

#5 QB Scoring
When I asked about our QB settings, it was noted we didn't want people to score too many points with their QBs, however I think our current system makes the rich get richer and the poor get poorer.  The current settings boosts and gives more points for a good day, and penalizes you more for a bad day.

This is hard to explain, so here is an example:
(Our current Settings)
+1 50 yards, +6 TD, +.5 Completion, -.2 Passing Attempt, -2 Ints
QB1: 4TDs, 0INTs, 300+yards, 32/50 (64%) = (24-0+6+19.2-10 = 39.2)
QB2: 1TDs, 2INTs, 150+yards, 18/40 (45%) = (6-4+3+10.8-8 = 7.8)

(Yahoo's Default Settings)
+1 25 yards, +4 TD, -1 Ints
QB1: 4TDs, 0INTs, 300+yards, 32/50 (64%) = (16-0+12 = 28)
QB2: 1TDs, 2INTs, 150+yards, 18/40 (45%) = (4-2+6 = 8)

(Another Alternative Setting Leagues often use)
+1 25 yards, +6 TD, -2 Ints
QB1: 4TDs, 0INTs, 300+yards, 32/50 (64%) = (24-0+12 = 36)
QB2: 1TDs, 2INTs, 150+yards, 18/40 (45%) = (6-4+6 = 8)

-- As you can see our current system gives the most points for a good day, and gives the least for a bad day.  Adding in sacks since we decrement and yahoo default doesn't, also would make the disparity between good day and bad day grow even more.

Thank you for reviewing this, figured a good time is to do it before our draft if possible.  I'll reply with my votes below this post...
« Last Edit: August 31, 2009, 03:10:17 pm by Leebowski »
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Leebowski

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Re: FFL 09 Settings
« Reply #1 on: August 31, 2009, 03:12:32 pm »
My Votes:

#1 Change it - Defensively Int +2, Fumble Recover +2
#2 Change it - Missed PAT is 0 points.
#3 Change it - Offensively sacks are 0 points.
#4 Change it - Use suggested values, and 0 points for missed fields goals.
#5 Change it - Use Alternate Method (+1 25 yards, +6 TD, -2 Ints)
« Last Edit: August 31, 2009, 03:16:58 pm by Leebowski »
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WhosDaSHT

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Re: FFL 09 Settings
« Reply #2 on: August 31, 2009, 03:39:12 pm »
I started playing in the Cutter Classic three years ago and always thought the scoring was a little weird.
QBs have always been some what nerfed to me, unless you have the top QB you just hope they don't F it up on the field.  Between, the INT, attempts and sack penalties... it gets scary with an average QB, which most QBs are in the NFL (there might be 32 QBs starting each week, but that doesn't mean there's really 32 legit number 1 QBs in the league).  The whole attempts/completions thing ads a little bit more flavor and I suppose is there to make up for the change to 50 yard per point scheme.

If we have attempt/completion for QBs, Receptions for WR, why not have Rushing Attempts in there as well? :D

I think the biggest thing I've always question is the difference between an INT and Fumble for defensive points.  Why the difference in value for the defense?  End result is that the defense got the ball away from the offense.

For kicking, I always thought the reason for up to 39 yard field goals at 3 points was because that's how many a team gets for a field goal.  The 40-49 at 4 and 50+ at 5 was there as a bonus to the kicker for making a difficult kick.  I look at it a lot like how TDs are 6 points, that's how much the team gets for a TD, so that's how much a player/defense get.

Anywho, if we make changes cool, no huge deal.  It's just a fun league in the end.


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Hurtdog

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Re: FFL 09 Settings
« Reply #3 on: August 31, 2009, 04:21:10 pm »
Aend and I have had problems with the scoring in this league for years, but my biggest problem is that this year it's 12 teams again. If we are going to have 12 teams we need to shorten the benches. I'm tired of needing an injury replacement at WR and having to pick from 6th stringers.

« Last Edit: August 31, 2009, 04:23:56 pm by Hurtdog »

Sendrax

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Re: FFL 09 Settings
« Reply #4 on: August 31, 2009, 04:49:31 pm »
My votes: Yahoo standard scoring and shortened benches
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Leebowski

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Re: FFL 09 Settings
« Reply #5 on: August 31, 2009, 09:00:34 pm »
I'll vote for shorten benches as well.
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rufio

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Re: FFL 09 Settings
« Reply #6 on: September 01, 2009, 07:01:27 am »
Shorten the bench to what?  Give specifics man!  

Also, if people had a problem, why didn't anyone say anything?  I don't care what the scoring or bench size is.
« Last Edit: September 01, 2009, 07:02:08 am by rufio »
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Sendrax

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Re: FFL 09 Settings
« Reply #7 on: September 01, 2009, 07:07:17 am »
It's at 6 now. I think 5 is good -- it lets you keep a backup of each skill position, and should be enough that you don't have to cut your normal starters to get through bye weeks (as long as you pay attention to them). I wouldn't go any lower than 4, but I think 5 is the right number.

To Hurte's point, the fact that the flex position is W/T makes WRs harder to come by. Most folks won't start a TE there. If it was W/R, combined with the short benches, I think you'd see a little more depth on the waiver wire. With how it is now, we're encouraged to ride 2 RBs with one backup, and then stockpile WRs.

At the end of the day, I'll play whatever rules you guys decide. I'm just throwing ideas out there to try to address things people are saying.
« Last Edit: September 01, 2009, 07:08:17 am by Sendrax »
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rufio

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Re: FFL 09 Settings
« Reply #8 on: September 01, 2009, 07:12:59 am »
Ok a couple of things....

It's not so easy to set things to Yahoo standards now.  I can still do it but I have to go line by line to add them.

Also, they apparently have bonus points now.  IE you can set it so that if a QB hits a certain number of passing yards they get some additional points.  Same for if a RB gets a certain number of rushing yards or a receiver gets a certain number of receiving yards.  Each position can have up to 3 bonus settings.

Right now we offer nothing to def for return yards or kickoff/punt return tds.  We also have nothing for rushing attempts or incomplete passes.

Lastly, for reducing the bench size we can either recude the number of reserves or decrease the number of active players.  I don't really want to just decrease the reserves because then people either have to play a guy with a bye or potentially drop a good player.  The options for positions are:
QB
WR
RB
TE
W/T
W/R
W/R/T
Q/W/R/T
K
DEF
D
DB
DL
LB
DT
DE
S
CB
Bench

The bench size changes need to be made before the draft which is this Thursday.  The scoring changes don't need to be made until before the first game.  

Let me know.
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Leebowski

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Re: FFL 09 Settings
« Reply #9 on: September 01, 2009, 07:38:39 am »
Reviewing past yahoo leagues where there was only 10 teams, it was a 14 person roster.  So I guess with 12 teams, we probably should do a 12 person roster.  I'd remove a bench and the W/R spot.
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BubbaWilkins

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Re: FFL 09 Settings
« Reply #10 on: September 01, 2009, 07:56:59 am »
I don't mind some of the other changes being discussed, but I disagree on the Fumble/Interception.

A defense should get more credit for actively reading the play, the QB, and receiver resulting in intercepting the ball.  That takes far more than recovering the ball that someone else couldn't hold on to.
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Hurtdog

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Re: FFL 09 Settings
« Reply #11 on: September 01, 2009, 07:57:04 am »
And don't put the return yardage crap back in, the year Dante hall was good carr won the league because of that bogus shit.

skeat

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Re: FFL 09 Settings
« Reply #12 on: September 01, 2009, 07:59:51 am »
I don't care about the scores, I make do.

I do like the idea of having a shorter bench, that way you may be able to pick up a player that has a chance of getting you points, especially for the RB and WR spots. Picking up kickers and defs usually is not a problem.

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WhosDaSHT

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Re: FFL 09 Settings
« Reply #13 on: September 01, 2009, 08:35:03 am »
Quote from: BubbaWilkins
I don't mind some of the other changes being discussed, but I disagree on the Fumble/Interception.

A defense should get more credit for actively reading the play, the QB, and receiver resulting in intercepting the ball.  That takes far more than recovering the ball that someone else couldn't hold on to.


You mean like an INT off the tip drill?  :rolleyes:

Cutting down the bench slot by one will help some what in trying to pick up a replacement.
Also making the last flex position a WR/R/TE or something of the sort might help out as well.

Adding in return yardage and TDs could also help fill out that last spot if it's moved to a flex position of WR/R/TE.  Gives people more options to fill that position and makes more players have some sort of value.


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Hurtdog

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Re: FFL 09 Settings
« Reply #14 on: September 01, 2009, 09:03:04 am »
Do not make the flex into a rb slot unless we are going to a roster of

qb
rb
wr
wr
rb/wr/te
k
def
« Last Edit: September 01, 2009, 09:03:47 am by Hurtdog »